Lego CAD

My first introduction to Lego CAD was an old program I used as a child on Mac OS 7 called Gryphon Bricks. While interesting, it didn’t captivate me very much. I was old enough that I was more interested in the Technic type of Lego set, and there were limitations to the program that I found off-putting.

Since then, I haven’t delved into the world of Lego CAD until this month. I bumped into Bricksmith while searching for something, and decided to download it. Brick Smith is an unofficial Lego CAD program. I read about it  years ago, but never gave it a chance. I downloaded the newest version and was blown away. It uses an extensive library of Lego pieces (from ldraw.org) which include pretty much every Lego piece I’ve ever seen as well as the various prints for these pieces dating all the way back to the 70’s.

As an exercise, I built a T-16 Skyhopper. It went together pretty easily. Bricksmith has some convenient features, as well as some limitations. Everything is grid aligned, and you can move and orient pieces along these divisions. There doesn’t appear to be any concept of mating and piece intersection (which could be seen as a good thing or a bad thing). There is certainly lots of freedom. Once you pick a part, you place it, and you can move it using the arrow keys and rotate it, and select a color. You can copy and paste pieces too.

I’m not enamored with the coloring process. In this case, the problem is that there are so many colors to choose from, that finding them can be tedious.

What I found really neat was the concept of grouping. The pieces can be grouped into steps. Once you complete your model, you can then print the steps out. Step reordering and modification seemed pretty straightforward too.

As a whole, this program is pretty amazing.

While playing with Bricksmith, I spent some time googling to find out more about it, and ran into Lego Digital Designer (LDD), the official Lego CAD system. I somehow had never heard of it even though it was introduced in 2004, so I decided to give it a whirl as well. I played around doing some free builds, and then built a MicroFighter X-Wing.

The experience was very different from Brick Smith. At first, I was annoyed that all the color variation of pieces are displayed as separate pieces int he parts bin, but it actually made getting the correct pieces faster and easier. The other thing I love is that pieces automatically mate to each other. By dragging the piece around with the mouse, the piece automatically snaps to surfaces that are appropriate for mating. This can be faster. Unfortunately, I haven’t found a way of moving a piece directly with the arrows as one can do in Bricksmith. Generally, the auto snapping works well, and if you can’t get it to snap right where you want, usually rotating the camera can do the trick.

The program also knows when two pieces can hinge. The hinge tool is very impressive! After getting comfortable with that, I decided to do a bigger build to put LDD through it’s paces.

The Millennium Falcon. This is one of the larger Lego sets, at over 5,000 pieces. It is no longer sold, and as such, I never had the opportunity to build it in real life. This seemed like a fun way to dive in and see how the program handled. I had the PDF instructions and LDD on screen side by side.

I began constructing this set investing bits of time here and there. Along the way, I fought with some apparent limitations of the program (or it’s user).

However, I did finally complete the model within about a week’s time.

The automatic mating of pieces is a huge time saver when it works. Unfortunately, when there is an intersection problem, the selected pieces are transparent indicating that they can’t be placed. I wish it would highlight the intersection problems in red as it can be difficult to discern where problem areas are. When there are alignment issues, the program is very strict. There are no integrated physics, so hinged pieces don’t fall into place, but stay wherever they are placed. All of the exterior sheets of the Falcon had to be hand adjusted in place to make it fit together.

In some cases, the strict alignment prevented me from following the instruction precisely. In the example above, the hinge pieces are not allowed to bend beyond 90 degrees. In real life, you can forcibly bend them a bit further allowing this configuration shown in the instructions on the left. On the right, you can see that the holes are just barely misaligned, preventing the axle from being inserted.

In other case, I was probably too hasty in finding the proper alignment for elements, and improvised modifications to the model. In the above image, you will note that the angled wing shapes had to be shortened because they were interfering with the adjoining side. This could probably have been resolved by manipulating all the joint angles.

Overall, the tool seems very powerful, and fun. LDD is easy enough to use, that my seven year old can build things on his own, for example, this small Millennium Falcon. The hinging tool and part placement is intuitive enough that he only needed to observe me using the tools a few times to get it, and then be able to do it on his own.

One thing to note though is that some of the part categorization in LDD seems illogical (or at least, not how I would do it). There is a category that appears to be the catch-all for hard-to-classify pieces, and I find myself sifting through there quite often for specific things. Also, one category with an icon of a small wing is in fact home to flat angled, round, and curved pieces, and not just wing shapes which I find bewildering. They were kind enough to include a search feature that lets you filter by part number, size or description. I have had multiple instances where searching by part number provided by the instruction yields no result, yet I could find the part by visual searching through each category.

It’s also been fun using these programs to be able to build sets that are no longer available. While LDD has an easy-to-use UI, and fancy mating and hinge logic, Bricksmith has a superior part catalogue and flexibility for piece placement.

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